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LicenseSpring C++ SDK
7.31.0
Easily add Software Licensing to your application
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#include "Configuration.h"
#include "ProductDetails.h"
#include "Customer.h"
#include "InstallationFile.h"
#include "LicenseFeature.h"
#include "LicenseID.h"
Go to the source code of this file.
Classes | |
struct | LSCustomField |
struct | LSLicenseHandler |
Typedefs | |
typedef LS_API struct LSCustomField | LSCustomField |
typedef LS_API struct LSLicenseHandler | LSLicenseHandler |
Functions | |
LS_API struct LSLicenseHandler * | CreateLSLicenseHandler (struct LSConfiguration *config) |
LS_API void | FreeLSLicenseHandler (struct LSLicenseHandler *handler) |
Variables | |
LS_API typedef void(* | LSWatchdogCallback )(const char *message, enum LSErrorCode errorCode, void *handler) |
typedef LS_API struct LSCustomField LSCustomField |
typedef LS_API struct LSLicenseHandler LSLicenseHandler |
LS_API struct LSLicenseHandler* CreateLSLicenseHandler | ( | struct LSConfiguration * | config | ) |
LS_API void FreeLSLicenseHandler | ( | struct LSLicenseHandler * | handler | ) |
LS_API typedef void( * LSWatchdogCallback) (const char *message, enum LSErrorCode errorCode, void *handler) |
Definition at line 24 of file LicenseHandler.h.