LicenseSpring C++ SDK 7.31.0
Easily add Software Licensing to your application
LicenseMemoryStorage.h
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1#ifndef LS_LICENSE_MEMORY_STORAGE_H
2#define LS_LICENSE_MEMORY_STORAGE_H
3
4#ifdef _MSC_VER
5#pragma once
6#pragma warning( push )
7#pragma warning( disable : 4251 )
8#endif
9
10#include <mutex>
11#include <string>
12#include "LicenseStorage.h"
13
14namespace LicenseSpring
15{
19 {
20 public:
21 using ptr_t = std::shared_ptr<LicenseMemoryStorage>;
22
25 static ptr_t create();
26
29
32 void saveLicense( const std::string& licenseData );
33
36 std::string loadLicense();
37
39 void clear();
40
41 private:
42 std::string m_licenseData;
43 std::mutex m_mutex;
44 };
45} // namespace LicenseSpirng
46
47#ifdef _MSC_VER
48#pragma warning( pop )
49#endif
50
51#endif // LS_LICENSE_MEMORY_STORAGE_H
#define LS_API
Macros that expands to dllexport, dllimport or nothing on non Windows platforms or in case of static ...
Definition: APIDef.h:22
Simple class that saves license in a variable, implements LicenseStorage interface.
std::shared_ptr< LicenseMemoryStorage > ptr_t
std::string loadLicense()
Load license data from memory (variable).
void saveLicense(const std::string &licenseData)
Saves license data in a variable.
void clear()
Purge license data.
LicenseMemoryStorage()=default
Constructor for LicenseMemoryStorage object.
static ptr_t create()
Allocates and constructs a LicenseMemoryStorage object and passes args to LicenseMemoryStorage().
LicenseStorage interface.