LicenseSpring C++ SDK 7.31.0
Easily add Software Licensing to your application
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LicenseHandler.h File Reference
#include "Configuration.h"
#include "ProductDetails.h"
#include "Customer.h"
#include "InstallationFile.h"
#include "LicenseFeature.h"
#include "LicenseID.h"

Go to the source code of this file.

Classes

struct  LSCustomField
 
struct  LSLicenseHandler
 

Typedefs

typedef LS_API struct LSCustomField LSCustomField
 
typedef LS_API struct LSLicenseHandler LSLicenseHandler
 

Functions

LS_API struct LSLicenseHandlerCreateLSLicenseHandler (struct LSConfiguration *config)
 
LS_API void FreeLSLicenseHandler (struct LSLicenseHandler *handler)
 

Variables

LS_API typedef void(* LSWatchdogCallback )(const char *message, enum LSErrorCode errorCode, void *handler)
 

Typedef Documentation

◆ LSCustomField

◆ LSLicenseHandler

Function Documentation

◆ CreateLSLicenseHandler()

LS_API struct LSLicenseHandler * CreateLSLicenseHandler ( struct LSConfiguration config)

◆ FreeLSLicenseHandler()

LS_API void FreeLSLicenseHandler ( struct LSLicenseHandler handler)

Variable Documentation

◆ LSWatchdogCallback

LS_API typedef void(* LSWatchdogCallback) (const char *message, enum LSErrorCode errorCode, void *handler) ( const char *  message,
enum LSErrorCode  errorCode,
void *  handler 
)

Definition at line 24 of file LicenseHandler.h.