| LicenseSpring C++ SDK 7.32.0 Easily add Software Licensing to your application

Classes | Typedefs | Functions | Variables
LicenseHandler.h File Reference
`#include "Configuration.h"`
`#include "ProductDetails.h"`
`#include "Customer.h"`
`#include "InstallationFile.h"`
`#include "LicenseFeature.h"`
`#include "LicenseID.h"`

Go to the source code of this file.

## Classes
struct | LSCustomField
struct | LSLicenseHandler

## Typedefs
typedef LS_API struct LSCustomField | LSCustomField
typedef LS_API struct LSLicenseHandler | LSLicenseHandler

## Functions
LS_API struct LSLicenseHandler * | CreateLSLicenseHandler (struct LSConfiguration *config)
LS_API void | FreeLSLicenseHandler (struct LSLicenseHandler *handler)

## Variables
LS_API typedef void(* | LSWatchdogCallback )(const char *message, enum LSErrorCode errorCode, void *handler)

## Typedef Documentation

## ◆ LSCustomField

typedef LS_API struct LSCustomField LSCustomField

## ◆ LSLicenseHandler

typedef LS_API struct LSLicenseHandler LSLicenseHandler

## Function Documentation

## ◆ CreateLSLicenseHandler()

LS_API struct LSLicenseHandler* CreateLSLicenseHandler | ( | struct LSConfiguration * | config | ) |

## ◆ FreeLSLicenseHandler()

LS_API void FreeLSLicenseHandler | ( | struct LSLicenseHandler * | handler | ) |

## Variable Documentation

## ◆ LSWatchdogCallback

LS_API typedef void( * LSWatchdogCallback) (const char *message, enum LSErrorCode errorCode, void *handler)

Definition at line 24 of file LicenseHandler.h.