#pragma once

#include <qdialog.h>
#include <LicenseSpring/LicenseManager.h>

namespace Ui
{
    class DeviceDataDialog;
}

class DeviceDataDialog : public QDialog
{
    Q_OBJECT

    public:
    explicit DeviceDataDialog( QWidget* parent = nullptr );
    void setManager(  LicenseSpring::LicenseManager::ptr_t manager ) {licenseManager = manager;}
    ~DeviceDataDialog();

    private slots:
    void on_buttonBox_accepted();

    private:
    Ui::DeviceDataDialog* ui;
    LicenseSpring::LicenseManager::ptr_t licenseManager;
};
