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LicenseSpring C++ SDK 7.32.0
Easily add Software Licensing to your application
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#include "Configuration.h"#include "ProductDetails.h"#include "Customer.h"#include "InstallationFile.h"#include "LicenseFeature.h"#include "LicenseID.h"Go to the source code of this file.
Classes | |
| struct | LSCustomField |
| struct | LSLicenseHandler |
Typedefs | |
| typedef LS_API struct LSCustomField | LSCustomField |
| typedef LS_API struct LSLicenseHandler | LSLicenseHandler |
Functions | |
| LS_API struct LSLicenseHandler * | CreateLSLicenseHandler (struct LSConfiguration *config) |
| LS_API void | FreeLSLicenseHandler (struct LSLicenseHandler *handler) |
Variables | |
| LS_API typedef void(* | LSWatchdogCallback )(const char *message, enum LSErrorCode errorCode, void *handler) |
| typedef LS_API struct LSCustomField LSCustomField |
| typedef LS_API struct LSLicenseHandler LSLicenseHandler |
| LS_API struct LSLicenseHandler * CreateLSLicenseHandler | ( | struct LSConfiguration * | config | ) |
| LS_API void FreeLSLicenseHandler | ( | struct LSLicenseHandler * | handler | ) |
| LS_API typedef void(* LSWatchdogCallback) (const char *message, enum LSErrorCode errorCode, void *handler) | ( | const char * | message, |
| enum LSErrorCode | errorCode, | ||
| void * | handler | ||
| ) |
Definition at line 24 of file LicenseHandler.h.